Hi! It's been a while since I've posted on here. I've been knocking out my goals for Garden of Seif this year.
Since January 2022, there's been:
The extended demo was set to drop on Steam for April 1, but I will admit that I'm not sure I'll be able to make that happen. There is a lot that goes into uploading to Steam, and currently, I am dealing with family matters and other issues, so that date may need to be extended. I want to make sure that the demo functions properly on Steam (of course). You can still play the demo on itch.io.
The official launch date of the Kickstarter is TBA but will be announced once we gain a bigger following. If the Kickstarter succeeds, I want to do a full release of the game in August 2022. Depending on the results, this date may need to be pushed by another month or more. The purpose of the Kickstarter is to allow me time to focus on the game, and it gives the project a fighting chance to have partial voice acting. Partial voice acting is the stretch goal I'm hoping we will reach.
I may take a few weeks of hiatus while I adjust to matters in my personal life. As you may know, I work on all of these aspects of development solo. All core artwork has been completed for the project by wonderful freelance artists. It is now up to me to pull the final strings together, which involves 80% marketing and 20% programming, writing, UI, etc.
Lastly, we've reached 2k+ downloads on the Garden of Seif demo. That's an achievement, and I'd love to hear more feedback from players!
Thanks for reading! :D