A day in the life of a dev at Foxdrift Studios.
Sure we've labeled ourselves as a studio to reflect that we are a serious organization of people coming together to create a project, but at the end of the day we are just a handful of passionate indie developers seeking to fulfill our dreams of developing a visual novel. Considering we're are running this based off of our personal monetary investments, and working during our measly days off from the normal workforce grind, there's going to be some pros and cons.
Will this profit? I don't know. I hope so, but that's certainly not going to stop me from pumping a million dollars worth of mental and physical effort into Garden of Seif. I've seen experienced visual novel developers advise that you focus on what the community wants to see rather than pour energy and money into something niche in what is already a niche industry in itself. Sure, I could go for the big-booby dating sims. There's nothing wrong with that being your cup of tea, and I'm not saying if your VN isn't all about nudity that you aren't going to make a profit, but I understand that those kinds of games may cast a much wider net than my story about desert assassins in a politically unbalanced world.
To me, the lead developer of Garden of Seif, I happily donate my early morning hours and late evening hours to get this story told. I have less time this past year than I've ever had in my life, and yet somehow I've managed to pump out a demo and plunge forward with this VN more than the years prior.
At the end of the day, I want it to be known that we are a studio founded by passion and dedication to our goals. Whether or not Garden of Seif makes a profit is irrelevant. I want to give a shoutout to Alexis, the co-developer in GoS, who has been sticking by this project through thick and thin!
The FDS Team